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How to make gmod maps steam
How to make gmod maps steam




how to make gmod maps steam

The 'Displacement' tool is used for making hills and such.

how to make gmod maps steam

You can also replace textures, rotate, and scale them. Texture Application Tool- This tool is useful because it lets you target a texture on a surface rather than the entire object's texture.It is used to create the 'hull' of the map. Block Creation Tool- The BC Tool is the most important tool in Hammer, as it is what allows you to create your maps.Most commonly used are info_player_start, light, light_environment, prop_physics, etc. To access the list of entities, when you click on the Entity Tool, a list on the lower right side of your Hammer should say "Categories: Entities" click on the drop down menu below that and you'll find a list of entities to spawn. Entity Tool- One of the most important tools the Entity Tool allows you to place entities such as info_player_start ~ player spawns.If you look at one of your 3 grids while using the Cam tool, you can left click then drag the mouse to set a perspective point. Camera Tool- This tool is helpful as it allows the mapper to get a 3D perspective of his map (You can change between what the Camera tool renders in the View menu bar.) Left click to alter where the camera is facing, and right click to strafe the camera.Using the mouse wheel while using the Camera tool zooms in and out just as much as this tool does. Magnify Tool- Once again another self-explanatory tool.Selection Tool - The selection tool is helpful as it has the ability to select objects, entities, and so on (hence the name).When you're ready, click "OK" and just wait until you're in game.Get familiar with the tools you'll be working with. You can select whatever options you want to speed up the compiling, or improve the compiling process. Now, for the part you've been waiting for, testing your map in game. The map has a info_player_start, a light and a light_environment, which means it will have lights in the room that I've created. So, here's what I got after a few minutes of making a test map. You can change the colour and stuff but i'll just leave it to default. I would recommend to leave it as the default, since it won't impact much.Īnd the last thing you want to do is add a light entity in your level. To do that, create another entity and double click it, then you'll want to change it into a light_environment entity. The default entity is a spawn point, so you don't have to change it to anything.Īnother thing you might want is a bit of light in your level. To do that, select the Entity Tool, and click somewhere in your level. You'll also want to add a few other things, like a spawnpoint for your player. Now, you can do whatever but for the sake of not wasting tons of time, i'll simply just create a box. You have now, created your first brush! You can drag it, rotate or do whatever. Now, select the Block Tool and drag it across the grid, and then click enter. To fix this, look at the top left of the screen and click on "File", and then click "New". But you might've noticed that when you open up hammer, it's literally just a grey box.

#HOW TO MAKE GMOD MAPS STEAM HOW TO#

So, now that you know what the tools do and how to use them, we're going to create our first map. Now that you know how to do things, lets actually do something. So, next time you create a brush it'll use that texture completely to create the wall. Once you've found a texture you like, double click it. Now, you can choose what to filter, things like "concrete" or "plaster", stuff like that. Those are all the controls and tools along with what they do.

  • Vertex Tool (Shift + V) - Used to easily manipulate walls.
  • Clipping Tool (Shift + X) - Used to clip selected brushes, very useful for more complex shapes.
  • Apply Overlays (Shift + O) - Essentially decals, but with more flexibility.
  • Apply Decals (Shift + D) - Used to create decals, essentially textures over walls.
  • Apply Current Texture - Fully aplies the current texture to EVERY side of a wall.
  • Toggle Texture Application (Shift + A) Has multiple uses, mainly to place a texture on 1 side of a wall.
  • Block Tool (Shift + B) - Used to create walls.
  • how to make gmod maps steam

  • Entity Tool (Shift + E) - Used to create entities.
  • Camera (Shift + C) - Never really used, but allows you to easily position the camera.
  • Magnify (Shift + G) - Never really used, but allows you to zoom in and out.
  • Selection tool (Shift + S) - Selects objects in your map.
  • Each tool has their own quick-selection function for easy selection. Next, you want to know what tools you can use for your map.
  • Shift + W - Makes the grid go instantly to 1 hu and can revert back to your original grid size.
  • - Scrolls the grid up and down by powers of 2.
  • Shift + Drag - Copies the selected object.
  • Ctrl + V - Pastes the selected objects.
  • Ctrl + C - Copies the selected objects.
  • Ctrl + Z - Undoes yor last action (Can only undo so much).
  • Mouse Wheel / Scrolling - Zooms up and down.
  • ControlsA list of convienient controls to make your life easier.






    How to make gmod maps steam